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Time Chasers
ROLE
Puzzle Designer and Programmer
DESCRIPTION
Time Chasers was developed as an exercise in prototyping a game concept in the Unity Engine. Due to this, the design is focused on demonstrating the potential of the core gameplay. There was much restraint and minimalism when it came to adding new mechanics - instead, the key puzzle mechanic of time reversal in a 3d grid was thoroughly polished.
In designing puzzles around the mechanics and dynamics of this system, I was able to successfully create a balanced difficulty curve that gradually stepped the player through how the game works over more than 30 puzzle situations.
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