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Slam Junk

ROLE

Level Designer, Sound Designer

DESCRIPTION

Slam Junk was created in 2 weeks for the 2024 Ubisoft Australia Game Jam, which had a theme of "Trash". Out of 50 submissions, our game won third in the people's choice awards, and received the most 5-star ratings out of any game in the jam.

I contributed a lot to this project, not only in creating all of the levels and other hand-on design work, but also in team morale. I created detailed asset lists for the artists so that model sizes would fit the layout of the level, and I was always on call when the programmer needed clarification on how mechanics should work. This helped foster a culture of hard work and constant communication within the team.

YEAR

2024

GENRE

Sports

PLATFORM

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