top of page
Slam Junk
ROLE
Level Designer, Sound Designer
DESCRIPTION
Slam Junk was created in 2 weeks for the 2024 Ubisoft Australia Game Jam, which had a theme of "Trash". Out of 50 submissions, our game won third in the people's choice awards, and received the most 5-star ratings out of any game in the jam.
I contributed a lot to this project, not only in creating all of the levels and other hand-on design work, but also in team morale. I created detailed asset lists for the artists so that model sizes would fit the layout of the level, and I was always on call when the programmer needed clarification on how mechanics should work. This helped foster a culture of hard work and constant communication within the team.
bottom of page