Mama Roo
ROLE
Game Designer, Music Composer
DESCRIPTION
Mama Roo was created as a group project for the Academy of Interactive Entertainment. The brief was to create a game set in an Australian National Park, and that promoted national parks and provided educational content on Australian wildlife. We generated many concepts, and I pitched Mama Roo, a platforming game aimed at children with a focus on exploration and cute animals, which was the concept that the clients selected.
Throughout the process of developing this game we made sure everything linked back to the target audience and the client brief. I helped balance movement to make it as beginner-friendly as we could, I developed all music and sounds to have a cartoony and playful feel, and I worked closely with artists to ensure that UI and character designs matched the rest of the game experience.